![]() ![]() ![]() But once you've played a few hours, you'll have experienced the majority of gameplay variety.Įven so, it has a habit of re-endearing itself to you after every minor misstep. There are PvP lobbies, 'proper' race tracks (even including a slightly stylised version of Laguna Seca), endurance events to tackle. And extra events are drip-fed into the game by Ubisoft every few days. There is stuff hidden out there, like wrecked cars to piece back together. Even after playing for two weeks and finishing the story, my map still has some 50% covered up in pixelly fog (you can see it down there). ![]() The extra element of competition and/or co-operation does add to the experience, adding tactical elements to takedown missions and even races, as you act as a wingman for your mate in first place. This works really nicely and at present there are a reasonable number of people who will join in. You can invite your crewmembers to join in missions (but only if they've unlocked the same one by their point in the story) and, if you don't have a crew active, you can invite random players in the immediate vicinity with a single button press instead. Before every event, you get the choice to either play solo, or with fellow human beings. This isn't like Driveclub – the single-player experience could be released alone and it would still be a good game. Subsequently, it's incredibly frustrating when your internet connection drops out and you are unable to continue playing the story because you're sent to the title screen until further notice. And while you can create a four-car crew with online companions, there is very little emphasis on the online aspect. You do build up a crew of scripted characters as you progress, but you mostly just hear them over the radio. The name implies plurality, not the 'one man and his car against the world' that makes up so much of the story mode. Fortunately, whenever it starts to feel tired, pressing on with the story will keep the scenery changing and the fun coming.īy this point, you may well be wondering why it's called 'The Crew'. see the boxout for more on that), truly completing everything is a mammoth task that will take well over 100 hours. This game world is huge and with every event graded from bronze to gold (well. There are slalom events, increasingly narrow gates to navigate at speed, jumps to perform, icons to hit and times to beat, but they're the same in every city, which means it can feel like you're just going through the motions after a while. There is an abundance of things to do, with challenges everywhere you look. And seeing the interior light up green as you pass traffic lights is awesome. I wholly recommend you play the game from the in-car viewpoint because it's so much more dramatic. ![]() Different models of licensed cars are available and all have their own handling traits. There are some driving assists switched on by default, but you can switch them all off and revel in wheelspin, fishtailing and understeer. The cities are just too empty to feel alive.Īt least the car handling is feisty. You never see anything like the jam-packed city scenes of the intro sequence, so it only feels like a real world when you're up in the hills, driving through forests. And when you travel to San Francisco prematurely and realise it's another recognisable but ultimately empty facsimile of the real thing, disappointment starts to set in. Once they're open, the surprise has gone. Sadly this is a bit like opening your presents before Christmas. However, while the story gradually introduces you to new cities at an amazingly slow rate (did I mention this is a very big game?), you are soon able to catch a freight train to a new city.
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